Studio Developer Manual / Version 2304
Table Of ContentsIf customizing CKEditor 5, you most likely also want to apply corresponding localized labels. The approach differs, depending on whether you want to apply localization to custom CKEditor 5 plugins or to apply localization as part of the configuration of CKEditor 5 instances within CoreMedia Studio.
Set Locale at CKEditor 5 Instantiation:
CKEditor 5 has a configuration option language
.
Upon instantiation, you have to forward the locale to CKEditor 5
as retrieved via LocaleUtil.getLocale()
similar to the
example in
Example 10.2, “CKEditor 5 Instance Localization”.
import LocaleUtil from "@coremedia/studio-client.cap-base-models/locale/LocaleUtil"; const language = LocaleUtil.getLocale(); ClassicEditor.create(domElement, { language, });
Example 10.2. CKEditor 5 Instance Localization
Plugin Localization
Localizing UI elements within custom plugins is best done via
the translation-service
as described in the
Localization guide for CKEditor 5.
This localization will then automatically apply the locale as configured
at instantiation of the CKEditor 5 instance.
Configuration Localization
As can be seen in the example included in
Section “Image Styles Configuration”,
it may be required to apply localization while configuring
CKEditor 5 plugins, for example. The best practice to apply
can be seen in ckeditorDefault.ts
(see
Section 10.1.3.1, “Best Practice: ckeditorDefault.ts”).
It boils down to using the localization
object and
localize
function provided by
LocalizationUtils
.
In
Example 10.3, “Using LocalizationUtils”
you can see a rough sketch, on how to apply these localizations.
import { localization, localize } from "@coremedia-blueprint/studio-client.ckeditor5/lang/LocalizationUtils"; import LocaleUtil from "@coremedia/studio-client.cap-base-models/locale/LocaleUtil"; localization.add({ "de": { "Type your text here...": "Text hier eingeben..." } }); const language = LocaleUtil.getLocale(); ClassicEditor.create(domElement, { placeholder: localize("Type your text here...", language), language, });
Example 10.3. Using LocalizationUtils