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5.9.2. Editing Content

When you have connected Adobe Drive with the CoreMedia system, you can open the renditions in your Adobe products, such as Photoshop, and start editing. As soon as you start editing, the corresponding content will be checked out in Studio, so no other user can edit any of the properties of this asset at the same time.

Example: The asset picture named Headquarter has three rendition properties, Web, Print, Mobile with images of type JPEG. You will find the images as files with filename Headquarter_web.jpg, Headquarter_print.jpg and Headquarter_mobile.jpg, respectively on your local machine. As soon as you change one of the files, no other editor can change any of the three files.

When you have finished your changes, use the check-in functionality of the Adobe product (for example, FileCheck In... in Photoshop) to transfer the changes to the CoreMedia system. A new version of the asset will be generated in the CoreMedia system but only when none of the renditions is edited anymore.

There are some limitations, with regard to file changes, due to the model that is used to map CoreMedia assets to the file system.

Creating new assets

You can create a new asset item in the CoreMedia system by creating a folder in your file system when you follow the naming scheme, described above.

Example: Creating a folder named Asset Picture NewBlender in Adobe Bridge will create a content item named NewBlender in CoreMedia Studio. Then, creating an image file NewBlender_web.jpg in this folder and check it in, will add the image to the property Web of the NewBlender CoreMedia content.

Renaming asset folders

A CoreMedia asset content item is mapped to a folder in the filesystem, following a specific naming scheme. Therefore, you can only rename an asset folder, when you follow this scheme.

Example: The folder name follows the default scheme, described in this section. For example, the name is Asset Picture Blender. Then you can change it to Asset Picture Big Blender but not to Big Asset Picture Blender. Because in the first case, you change the name of the asset while in the second case you try to change part of the name which is set by the naming scheme.

Renaming files

A CoreMedia asset content property is mapped to a file in the filesystem, following a specific naming scheme. Because this name is calculated from given values you cannot change the file name. Yet, when you change the name of an asset folder, the names of the files will also change.

Moving files

A CoreMedia asset content property is mapped to a file in the filesystem, following a specific naming scheme. Therefore, you cannot move a file into another folder, because the name would be wrong.